Polygon clipping helpers
This file contains the shared helper functions for the polygon clipping functionalities.
This enum defines which side of an edge a point is on
@enum PointEdgeSide left=1 right=2 unknown=3
#= This is the struct that makes up a_list and b_list. Many values are only used if point is
an intersection point (ipt). =#
@kwdef struct PolyNode{T <: AbstractFloat}
point::Tuple{T,T} # (x, y) values of given point
inter::Bool = false # If ipt, true, else 0
neighbor::Int = 0 # If ipt, index of equivalent point in a_list or b_list, else 0
ent_exit::Bool = false # If ipt, true if enter and false if exit, else false
crossing::Bool = false # If ipt, true if intersection crosses from out/in polygon, else false
fracs::Tuple{T,T} = (0., 0.) # If ipt, fractions along edges to ipt (a_frac, b_frac), else (0, 0)
end
_build_ab_list(::Type{T}, poly_a, poly_b) -> (a_list, b_list, a_idx_list)
This function takes in two polygon rings and calls '_build_a_list', '_build_b_list', and '_flag_ent_exit' in order to fully form a_list and b_list. The 'a_list' and 'b_list' that it returns are the fully updated vectors of PolyNodes that represent the rings 'poly_a' and 'poly_b', respectively. This function also returns 'a_idx_list', which at its "ith" index stores the index in 'a_list' at which the "ith" intersection point lies.
function _build_ab_list(::Type{T}, poly_a, poly_b) where T
Make a list for nodes of each polygon
a_list, a_idx_list, n_b_intrs = _build_a_list(T, poly_a, poly_b)
b_list = _build_b_list(T, a_idx_list, a_list, n_b_intrs, poly_b)
Flag crossings
_classify_crossing!(T, a_list, b_list)
Flag the entry and exits
_flag_ent_exit!(GI.LinearRingTrait(), poly_b, a_list)
_flag_ent_exit!(GI.LinearRingTrait(), poly_a, b_list)
return a_list, b_list, a_idx_list
end
_build_a_list(::Type{T}, poly_a, poly_b) -> (a_list, a_idx_list)
This function take in two polygon rings and creates a vector of PolyNodes to represent poly_a, including its intersection points with poly_b. The information stored in each PolyNode is needed for clipping using the Greiner-Hormann clipping algorithm.
Note: After calling this function, a_list is not fully formed because the neighboring indicies of the intersection points in b_list still need to be updated. Also we still have not update the entry and exit flags for a_list.
The a_idx_list is a list of the indicies of intersection points in a_list. The value at index i of a_idx_list is the location in a_list where the ith intersection point lies.
function _build_a_list(::Type{T}, poly_a, poly_b) where T
n_a_edges = _nedge(poly_a)
a_list = Vector{PolyNode{T}}(undef, n_a_edges) # list of points in poly_a
a_idx_list = Vector{Int}() # finds indices of intersection points in a_list
a_count = 0 # number of points added to a_list
n_b_intrs = 0
Loop through points of poly_a
local a_pt1
for (i, a_p2) in enumerate(GI.getpoint(poly_a))
a_pt2 = (T(GI.x(a_p2)), T(GI.y(a_p2)))
if i <= 1
a_pt1 = a_pt2
continue
end
Add the first point of the edge to the list of points in a_list
new_point = PolyNode{T}(;point = a_pt1)
a_count += 1
_add!(a_list, a_count, new_point, n_a_edges)
Find intersections with edges of poly_b
local b_pt1
prev_counter = a_count
for (j, b_p2) in enumerate(GI.getpoint(poly_b))
b_pt2 = _tuple_point(b_p2)
if j <=1
b_pt1 = b_pt2
continue
end
Determine if edges intersect and how they intersect
line_orient, intr1, intr2 = _intersection_point(T, (a_pt1, a_pt2), (b_pt1, b_pt2))
if line_orient != line_out # edges intersect
if line_orient == line_cross # Intersection point that isn't a vertex
int_pt, fracs = intr1
new_intr = PolyNode{T}(;
point = int_pt, inter = true, neighbor = j - 1,
crossing = true, fracs = fracs,
)
a_count += 1
n_b_intrs += 1
_add!(a_list, a_count, new_intr, n_a_edges)
push!(a_idx_list, a_count)
else
(_, (α1, β1)) = intr1
add_a1 = α1 == 0 && 0 ≤ β1 < 1
a1_β = add_a1 ? β1 : zero(T)
add_b1 = β1 == 0 && 0 < α1 < 1
b1_α = add_b1 ? α1 : zero(T)
if line_orient == line_over
(_, (α2, β2)) = intr2
if α2 == 0 && 0 ≤ β2 < 1
add_a1, a1_β = true, β2
end
if β2 == 0 && 0 < α2 < 1
add_b1, b1_α = true, α2
end
end
if add_a1
n_b_intrs += a1_β == 0 ? 0 : 1
a_list[prev_counter] = PolyNode{T}(;
point = a_pt1, inter = true, neighbor = j - 1,
fracs = (zero(T), a1_β),
)
push!(a_idx_list, prev_counter)
end
if add_b1
new_intr = PolyNode{T}(;
point = b_pt1, inter = true, neighbor = j - 1,
fracs = (b1_α, zero(T)),
)
a_count += 1
_add!(a_list, a_count, new_intr, n_a_edges)
push!(a_idx_list, a_count)
end
end
end
b_pt1 = b_pt2
end
Order intersection points by placement along edge using fracs value
if prev_counter < a_count
Δintrs = a_count - prev_counter
inter_points = @view a_list[(a_count - Δintrs + 1):a_count]
sort!(inter_points, by = x -> x.fracs[1])
end
a_pt1 = a_pt2
end
return a_list, a_idx_list, n_b_intrs
end
Add value x at index i to given array - if list isn't long enough, push value to array
function _add!(arr::T, i, x, l = length(arr)) where {T <: Vector{<:PolyNode}}
if i <= l
arr[i] = x
else
push!(arr, x)
end
return
end
_build_b_list(::Type{T}, a_idx_list, a_list, poly_b) -> b_list
This function takes in the a_list and a_idx_list build in _build_a_list and poly_b and creates a vector of PolyNodes to represent poly_b. The information stored in each PolyNode is needed for clipping using the Greiner-Hormann clipping algorithm.
Note: after calling this function, b_list is not fully updated. The entry/exit flags still need to be updated. However, the neightbor value in a_list is now updated.
function _build_b_list(::Type{T}, a_idx_list, a_list, n_b_intrs, poly_b) where T
Sort intersection points by insertion order in b_list
sort!(a_idx_list, by = x-> a_list[x].neighbor + a_list[x].fracs[2])
Initialize needed values and lists
n_b_edges = _nedge(poly_b)
n_intr_pts = length(a_idx_list)
b_list = Vector{PolyNode{T}}(undef, n_b_edges + n_b_intrs)
intr_curr = 1
b_count = 0
Loop over points in poly_b and add each point and intersection point
for (i, p) in enumerate(GI.getpoint(poly_b))
(i == n_b_edges + 1) && break
b_count += 1
pt = (T(GI.x(p)), T(GI.y(p)))
b_list[b_count] = PolyNode(;point = pt)
if intr_curr ≤ n_intr_pts
curr_idx = a_idx_list[intr_curr]
curr_node = a_list[curr_idx]
prev_counter = b_count
while curr_node.neighbor == i # Add all intersection points in current edge
b_idx = if equals(curr_node.point, b_list[prev_counter].point)
intersection point is vertex of b
prev_counter
else
b_count += 1
b_count
end
b_list[b_idx] = PolyNode{T}(;
point = curr_node.point, inter = true, neighbor = curr_idx,
crossing = curr_node.crossing, fracs = curr_node.fracs,
)
a_list[curr_idx] = PolyNode{T}(;
point = curr_node.point, inter = true, neighbor = b_idx,
crossing = curr_node.crossing, fracs = curr_node.fracs,
)
intr_curr += 1
intr_curr > n_intr_pts && break
curr_idx = a_idx_list[intr_curr]
curr_node = a_list[curr_idx]
end
end
end
sort!(a_idx_list) # return a_idx_list to order of points in a_list
return b_list
end
_classify_crossing!(T, poly_b, a_list)
This function marks all intersection points as either bouncing or crossing points.
function _classify_crossing!(::Type{T}, a_list, b_list) where T
napts = length(a_list)
nbpts = length(b_list)
start centered on last point
a_prev = a_list[end - 1]
curr_pt = a_list[end]
i = napts
keep track of unmatched bouncing chains
start_chain_edge = unknown
unmatched_end_chain_edge, unmatched_end_chain_idx = unknown, 0
loop over list points
for next_idx in 1:napts
a_next = a_list[next_idx]
if curr_pt.inter && !curr_pt.crossing
j = curr_pt.neighbor
b_prev = j == 1 ? b_list[end] : b_list[j-1]
b_next = j == nbpts ? b_list[1] : b_list[j+1]
determine if any segments are on top of one another
a_prev_is_b_prev = a_prev.inter && a_prev.point == b_prev.point
a_prev_is_b_next = a_prev.inter && a_prev.point == b_next.point
a_next_is_b_prev = a_next.inter && a_next.point == b_prev.point
a_next_is_b_next = a_next.inter && a_next.point == b_next.point
determine which side of a segments the p points are on
b_prev_side = _get_side(b_prev.point, a_prev.point, curr_pt.point, a_next.point)
b_next_side = _get_side(b_next.point, a_prev.point, curr_pt.point, a_next.point)
no sides overlap
if !a_prev_is_b_prev && !a_prev_is_b_next && !a_next_is_b_prev && !a_next_is_b_next
if b_prev_side != b_next_side # lines cross
a_list[i] = PolyNode{T}(;
point = curr_pt.point, inter = true, neighbor = j,
crossing = true, fracs = curr_pt.fracs,
)
b_list[j] = PolyNode{T}(;
point = curr_pt.point, inter = true, neighbor = i,
crossing = true, fracs = curr_pt.fracs,
)
end
end of overlapping chain
elseif !a_next_is_b_prev && !a_next_is_b_next
b_side = a_prev_is_b_prev ? b_next_side : b_prev_side
if start_chain_edge == unknown # start loop on overlapping chain
unmatched_end_chain_edge = b_side
unmatched_end_chain_idx = i
elseif b_side != start_chain_edge # close overlapping chain
a_list[i] = PolyNode{T}(;
point = curr_pt.point, inter = true, neighbor = j,
crossing = true, fracs = curr_pt.fracs,
)
b_list[j] = PolyNode{T}(;
point = curr_pt.point, inter = true, neighbor = i,
crossing = true, fracs = curr_pt.fracs,
)
end
start of overlapping chain
elseif !a_prev_is_b_prev && !a_prev_is_b_next
b_side = a_next_is_b_prev ? b_next_side : b_prev_side
start_chain_edge = b_side
end
end
a_prev = curr_pt
curr_pt = a_next
i = next_idx
end
if we started in the middle of overlapping chain, close chain
if unmatched_end_chain_edge != unknown && unmatched_end_chain_edge != start_chain_edge
end_chain_pt = a_list[unmatched_end_chain_idx]
a_list[unmatched_end_chain_idx] = PolyNode{T}(;
point = end_chain_pt.point, inter = true,
neighbor = end_chain_pt.neighbor,
crossing = true, fracs = end_chain_pt.fracs,
)
b_list[end_chain_pt.neighbor] = PolyNode{T}(;
point = end_chain_pt.point, inter = true,
neighbor = unmatched_end_chain_idx,
crossing = true, fracs = end_chain_pt.fracs,
)
end
end
Determines if Q lies to the left or right of the line formed by P1-P2-P3
function _get_side(Q, P1, P2, P3)
s1 = _signed_area_triangle(Q, P1, P2)
s2 = _signed_area_triangle(Q, P2, P3)
s3 = _signed_area_triangle(P1, P2, P3)
side = if s3 ≥ 0
(s1 < 0) || (s2 < 0) ? right : left
else # s3 < 0
(s1 > 0) || (s2 > 0) ? left : right
end
return side
end
Returns the signed area formed by vertices P, Q, and R
function _signed_area_triangle(P, Q, R)
return (GI.x(Q)-GI.x(P))*(GI.y(R)-GI.y(P))-(GI.y(Q)-GI.y(P))*(GI.x(R)-GI.x(P))
end
_flag_ent_exit!(::GI.LinearRingTrait, poly_b, a_list)
This function flags all the intersection points as either an 'entry' or 'exit' point in relation to the given polygon. Returns true if there are crossing points to classify, else returns false. Used for clipping polygons by other polygons.
function _flag_ent_exit!(::GI.LinearRingTrait, poly, pt_list)
Find starting index if there is one
start_idx = findfirst(x -> x.crossing, pt_list)
isnothing(start_idx) && return
Determine if non-overlapping line midpoint is inside or outside of polygon
npts = length(pt_list)
next_idx = start_idx < npts ? (start_idx + 1) : 1
start_pt = (pt_list[start_idx].point .+ pt_list[next_idx].point) ./ 2
status = !_point_filled_curve_orientation(start_pt, poly; in = true, on = false, out = false)
Loop over points and mark entry and exit status
for ii in Iterators.flatten((next_idx:npts, 1:start_idx))
curr_pt = pt_list[ii]
if curr_pt.crossing
pt_list[ii] = PolyNode(;
point = curr_pt.point, inter = curr_pt.inter, neighbor = curr_pt.neighbor,
ent_exit = status, crossing = curr_pt.crossing, fracs = curr_pt.fracs)
status = !status
end
end
return
end
_flag_ent_exit!(::GI.LineTrait, line, pt_list)
This function flags all the intersection points as either an 'entry' or 'exit' point in relation to the given line. Returns true if there are crossing points to classify, else returns false. Used for cutting polygons by lines.
Assumes that the first point is outside of the polygon and not on an edge.
function _flag_ent_exit!(::GI.LineTrait, poly, pt_list)
status = !_point_filled_curve_orientation(pt_list[1].point, poly; in = true, on = false, out = false)
Loop over points and mark entry and exit status
for (ii, curr_pt) in enumerate(pt_list)
if curr_pt.crossing
pt_list[ii] = PolyNode(;
point = curr_pt.point, inter = curr_pt.inter, neighbor = curr_pt.neighbor,
ent_exit = status, crossing = curr_pt.crossing, fracs = curr_pt.fracs)
status = !status
end
end
return
end
_trace_polynodes(::Type{T}, a_list, b_list, a_idx_list, f_step)::Vector{GI.Polygon}
This function takes the outputs of _build_ab_list and traces the lists to determine which polygons are formed as described in Greiner and Hormann. The function f_step determines in which direction the lists are traced. This function is different for intersection, difference, and union. f_step must take in two arguments: the most recent intersection node's entry/exit status and a boolean that is true if we are currently tracing a_list and false if we are tracing b_list. The functions used for each clipping operation are follows: - Intersection: (x, y) -> x ? 1 : (-1) - Difference: (x, y) -> (x ⊻ y) ? 1 : (-1) - Union: (x, y) -> x ? (-1) : 1
A list of GeoInterface polygons is returned from this function.
function _trace_polynodes(::Type{T}, a_list, b_list, a_idx_list, f_step) where T
n_a_pts, n_b_pts = length(a_list), length(b_list)
Determine number of crossing intersection points
n_cross_pts = 0
for i in eachindex(a_idx_list)
if a_list[a_idx_list[i]].crossing
n_cross_pts += 1
else
a_idx_list[i] = 0
end
end
return_polys = Vector{_get_poly_type(T)}(undef, 0)
Keep track of number of processed intersection points
processed_pts = 0
while processed_pts < n_cross_pts
curr_list, curr_npoints = a_list, n_a_pts
on_a_list = true
Find first unprocessed intersecting point in subject polygon
processed_pts += 1
first_idx = findnext(x -> x != 0, a_idx_list, processed_pts)
idx = a_idx_list[first_idx]
a_idx_list[first_idx] = 0
start_pt = a_list[idx]
Set first point in polygon
curr = curr_list[idx]
pt_list = [curr.point]
curr_not_start = true
while curr_not_start
step = f_step(curr.ent_exit, on_a_list)
changed curr_not_intr to curr_not_same_ent_flag
curr_not_crossing = true
while curr_not_crossing
Traverse polygon either forwards or backwards
idx += step
idx = (idx > curr_npoints) ? mod(idx, curr_npoints) : idx
idx = (idx == 0) ? curr_npoints : idx
Get current node and add to pt_list
curr = curr_list[idx]
push!(pt_list, curr.point)
if curr.crossing
Keep track of processed intersection points
curr_not_start = curr != start_pt && curr != b_list[start_pt.neighbor]
if curr_not_start
processed_pts += 1
for (i, a_idx) in enumerate(a_idx_list)
if a_idx != 0 && equals(a_list[a_idx].point, curr.point)
a_idx_list[i] = 0
end
end
a_idx_list[curr.idx] = 0
end
curr_not_crossing = false
end
end
Switch to next list and next point
curr_list, curr_npoints = on_a_list ? (b_list, n_b_pts) : (a_list, n_a_pts)
on_a_list = !on_a_list
idx = curr.neighbor
curr = curr_list[idx]
end
push!(return_polys, GI.Polygon([pt_list]))
end
return return_polys
end
Get type of polygons that will be made TODO: Increase type options
_get_poly_type(::Type{T}) where T =
GI.Polygon{false, false, Vector{GI.LinearRing{false, false, Vector{Tuple{T, T}}, Nothing, Nothing}}, Nothing, Nothing}
_find_non_cross_orientation(a_list, b_list, a_poly, b_poly)
For polygns with no crossing intersection points, either one polygon is inside of another, or they are seperate polygons with no intersection (other than an edge or point).
Return two booleans that represent if a is inside b (potentially with shared edges / points) and visa versa if b is inside of a.
function _find_non_cross_orientation(a_list, b_list, a_poly, b_poly)
non_intr_a_idx = findfirst(x -> !x.inter, a_list)
non_intr_b_idx = findfirst(x -> !x.inter, b_list)
#= Determine if non-intersection point is in or outside of polygon - if there isn't A
non-intersection point, then all points are on the polygon edge =#
a_pt_orient = isnothing(non_intr_a_idx) ? point_on :
_point_filled_curve_orientation(a_list[non_intr_a_idx].point, b_poly)
b_pt_orient = isnothing(non_intr_b_idx) ? point_on :
_point_filled_curve_orientation(b_list[non_intr_b_idx].point, a_poly)
a_in_b = a_pt_orient != point_out && b_pt_orient != point_in
b_in_a = b_pt_orient != point_out && a_pt_orient != point_in
return a_in_b, b_in_a
end
#= Determines if polygons share an edge (in the case where polygons are inside or outside
of one another and only commected by single points or edges) - if they share an edge,
print error message. =#
function share_edge_warn(list, warn_str)
shared_edge = false
prev_pt_inter = false
for pt in list
shared_edge = prev_pt_inter && pt.inter
shared_edge && break
prev_pt_inter = pt.inter
end
shared_edge && @warn warn_str
end
_add_holes_to_polys!(::Type{T}, return_polys, hole_iterator)
The holes specified by the hole iterator are added to the polygons in the return_polys list. If this creates more polygon, they are added to the end of the list. If this removes polygons, they are removed from the list
function _add_holes_to_polys!(::Type{T}, return_polys, hole_iterator) where T
n_polys = length(return_polys)
Remove set of holes from all polygons
for i in 1:n_polys
n_new_per_poly = 0
for curr_hole in hole_iterator # loop through all holes
loop through all pieces of original polygon (new pieces added to end of list)
for j in Iterators.flatten((i:i, (n_polys + 1):(n_polys + n_new_per_poly)))
curr_poly = return_polys[j]
isnothing(curr_poly) && continue
n_existing_holes = GI.nhole(curr_poly)
curr_poly_ext = n_existing_holes > 0 ? GI.Polygon([GI.getexterior(curr_poly)]) : curr_poly
in_ext, on_ext, out_ext = _line_polygon_interactions(curr_hole, curr_poly_ext; closed_line = true)
if in_ext # hole is at least partially within the polygon's exterior
new_hole, new_hole_poly, n_new_pieces = _combine_holes!(T, curr_hole, curr_poly, return_polys)
n_new_per_poly += n_new_pieces
if !on_ext && !out_ext # hole is completly within exterior
push!(curr_poly.geom, new_hole)
else # hole is partially within and outside of polygon's exterior
new_polys = difference(curr_poly_ext, new_hole_poly, T; target=GI.PolygonTrait())
n_new_polys = length(new_polys) - 1
replace original -> can't have a hole
curr_poly.geom[1] = GI.getexterior(new_polys[1])
if n_new_polys > 0 # add any extra pieces
append!(return_polys, @view new_polys[2:end])
n_new_per_poly += n_new_polys
end
end
polygon is completly within hole
elseif coveredby(curr_poly_ext, GI.Polygon([curr_hole]))
return_polys[j] = nothing
end
end
end
n_polys += n_new_per_poly
end
Remove all polygon that were marked for removal
filter!(!isnothing, return_polys)
return
end
_combine_holes!(::Type{T}, new_hole, curr_poly, return_polys)
The new hole is combined with any existing holes in curr_poly. The holes can be combined into a larger hole if they are intersecting. If this happens, then the new, combined hole is returned with the orignal holes making up the new hole removed from curr_poly. Additionally, if the combined holes form a ring, the interior is added to the return_polys as a new polygon piece. Additionally, holes leftover after combination will be checked for it they are in the "main" polygon or in one of these new pieces and moved accordingly.
If the holes don't touch or curr_poly has no holes, then new_hole is returned without any changes.
function _combine_holes!(::Type{T}, new_hole, curr_poly, return_polys) where T
n_new_polys = 0
remove_idx = Int[]
new_hole_poly = GI.Polygon([new_hole])
Combine any existing holes in curr_poly with new hole
for (k, old_hole) in enumerate(GI.gethole(curr_poly))
old_hole_poly = GI.Polygon([old_hole])
if intersects(new_hole_poly, old_hole_poly)
If the holes intersect, combine them into a bigger hole
hole_union = union(new_hole_poly, old_hole_poly, T; target = GI.PolygonTrait())[1]
push!(remove_idx, k + 1)
new_hole = GI.getexterior(hole_union)
new_hole_poly = GI.Polygon([new_hole])
n_pieces = GI.nhole(hole_union)
if n_pieces > 0 # if the hole has a hole, then this is a new polygon piece!
append!(return_polys, [GI.Polygon([h]) for h in GI.gethole(hole_union)])
n_new_polys += n_pieces
end
end
end
Remove redundant holes
deleteat!(curr_poly.geom, remove_idx)
empty!(remove_idx)
If new polygon pieces created, make sure remaining holes are in the correct piece
@views for piece in return_polys[end - n_new_polys + 1:end]
for (k, old_hole) in enumerate(GI.gethole(curr_poly))
if !(k in remove_idx) && within(old_hole, piece)
push!(remove_idx, k + 1)
push!(piece.geom, old_hole)
end
end
end
deleteat!(curr_poly.geom, remove_idx)
return new_hole, new_hole_poly, n_new_polys
end
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