Polygon clipping helpers
This file contains the shared helper functions for the polygon clipping functionalities.
This file specifically defines helpers for the Foster-Hormann clipping algorithm.
"""
abstract type IntersectionAccelerator
Supertype for accelerators that reduce edge-pair intersection checks, with optional extra
memory.
`NestedLoop` takes O(n*m) time. `SingleSTRtree` indexes one ring in O(n*log(m)) query time.
`DoubleSTRtree` traverses two trees together.
`AutoAccelerator` selects an accelerator from the input polygon sizes in `build_a_list`.
"""
abstract type IntersectionAccelerator end
struct NestedLoop <: IntersectionAccelerator end
struct SingleSTRtree <: IntersectionAccelerator end
struct DoubleSTRtree <: IntersectionAccelerator end
struct SingleNaturalTree <: IntersectionAccelerator end
struct DoubleNaturalTree <: IntersectionAccelerator end
struct ThinnedDoubleNaturalTree <: IntersectionAccelerator end
"""
AutoAccelerator()
Choose an accelerator from the input polygon sizes.
"""
struct AutoAccelerator <: IntersectionAccelerator end
"""
FosterHormannClipping{M <: Manifold, A <: Union{Nothing, Accelerator}} <: GeometryOpsCore.Algorithm{M}
Applies the Foster-Hormann clipping algorithm.Arguments
- `manifold::M`: The manifold on which the algorithm operates. `Geodesic` is not supported
(the constructor throws); use `Spherical` instead.
- `accelerator::A`: The accelerator to use. `NestedLoop()` and `AutoAccelerator()` support
spherical input; explicit tree accelerators currently require `Planar()`.
Spherical clipping preserves the first input's coordinate representation and requested numeric
type. Input arc predicates are exact; computed intersections use rounded coordinates.
Repeated clipping against the same boundary can produce inconsistent topology and raise
`TracingError`. Keep the default `fix_multipoly` correction for overlapping components.
Robust arbitrary chaining requires intersection provenance or exact constructions. This
implementation does not snap nearby vertices.
"""
struct FosterHormannClipping{M <: Manifold, A <: IntersectionAccelerator} <: GeometryOpsCore.Algorithm{M}
manifold::M
accelerator::ATODO: add exact flag TODO: should exact flag be in the type domain?
#= There is no geodesic implementation of `_get_side` and the other clipping primitives,
so a `Geodesic` algorithm would surface as a bare `MethodError` deep inside the first
clip. Rejecting it here catches every construction path, parametric ones included. =#
function FosterHormannClipping{M, A}(manifold::M, accelerator::A) where {M <: Manifold, A <: IntersectionAccelerator}
manifold isa Geodesic && throw(ArgumentError(
"FosterHormannClipping does not support the Geodesic manifold ($manifold): Foster-Hormann clipping has no geodesic implementation of its intersection primitives. Use Spherical() instead."
))
return new{M, A}(manifold, accelerator)
end
end
#= The inner constructor above suppresses Julia's automatic outer constructor, which every
other constructor below builds through, so it has to be written back explicitly. =#
FosterHormannClipping(manifold::M, accelerator::A) where {M <: Manifold, A <: IntersectionAccelerator} = FosterHormannClipping{M, A}(manifold, accelerator)
FosterHormannClipping(; manifold::Manifold = Planar(), accelerator = nothing) = FosterHormannClipping(manifold, isnothing(accelerator) ? NestedLoop() : accelerator)
FosterHormannClipping(manifold::Manifold, accelerator::Union{Nothing, IntersectionAccelerator} = nothing) = FosterHormannClipping(manifold, isnothing(accelerator) ? NestedLoop() : accelerator)
FosterHormannClipping(accelerator::Union{Nothing, IntersectionAccelerator}) = FosterHormannClipping(Planar(), isnothing(accelerator) ? NestedLoop() : accelerator)
#= Spherical clipping uses `NestedLoop` because tree bounds are planar rectangles.
Keep both argument types narrow: `Union{Nothing, IntersectionAccelerator}` makes
spherical constructor dispatch ambiguous. =#
FosterHormannClipping(manifold::Union{Spherical, Geodesic}, ::AutoAccelerator) = FosterHormannClipping(manifold, NestedLoop())This enum defines which side of an edge a point is on
@enum PointEdgeSide left=1 right=2 unknown=3Constants assigned for readability
const enter, exit = true, false
const crossing, bouncing = true, false
#= A point can either be the start or end of an overlapping chain of points between two
polygons, or not an endpoint of a chain. =#
@enum EndPointType start_chain=1 end_chain=2 not_endpoint=3
#= This is the struct that makes up a_list and b_list. Many values are only used if point is
an intersection point (ipt). =#
@kwdef struct PolyNode{T <: AbstractFloat, P}
point::P # the vertex, in whatever representation the manifold computes in
inter::Bool = false # If ipt, true, else 0
neighbor::Int = 0 # If ipt, index of equivalent point in a_list or b_list, else 0
idx::Int = 0 # If crossing point, index within sorted a_idx_list
ent_exit::Bool = false # If ipt, true if enter and false if exit, else false
crossing::Bool = false # If ipt, true if intersection crosses from out/in polygon, else false
endpoint::EndPointType = not_endpoint # If ipt, denotes if point is the start or end of an overlapping chain
fracs::Tuple{T,T} = (0., 0.) # If ipt, fractions along edges to ipt (a_frac, b_frac), else (0, 0)
#= 1-based position in the ring this vertex was ingested from, or 0 for a computed
intersection. `Spherical` converts to xyz at ingress, so this is what lets egress hand a
passthrough vertex back exactly as it arrived instead of round-tripping it. =#
srcidx::Int32 = Int32(0)
end
#= `PolyNode{T}(; point = p)` picks the point type up from `p`, so the many call sites that
know the float type but not the representation keep their spelling. =#
(::Type{PolyNode{T}})(; point, kwargs...) where {T <: AbstractFloat} =
PolyNode{T, typeof(point)}(; point, kwargs...)
#= Create a new node with all of the same field values as the given PolyNode unless
alternative values are provided, in which case those should be used. =#
PolyNode(node::PolyNode{T, P};
point = node.point, inter = node.inter, neighbor = node.neighbor, idx = node.idx,
ent_exit = node.ent_exit, crossing = node.crossing, endpoint = node.endpoint,
fracs = node.fracs, srcidx = node.srcidx,
) where {T, P} = PolyNode{T, typeof(point)}(;
point = point, inter = inter, neighbor = neighbor, idx = idx, ent_exit = ent_exit,
crossing = crossing, endpoint = endpoint, fracs = fracs, srcidx = srcidx)Checks equality of two PolyNodes by backing point value, fractional value, and intersection status
equals(pn1::PolyNode, pn2::PolyNode) = pn1.point == pn2.point && pn1.inter == pn2.inter && pn1.fracs == pn2.fracs
Base.:(==)(pn1::PolyNode, pn2::PolyNode) = equals(pn1, pn2)
"""
FosterHormannCache(alg::FosterHormannClipping, [T = Float64])
FosterHormannCache(m::Manifold, [T = Float64])
FosterHormannCache([T = Float64])
Buffers for `FosterHormannClipping`: ring vertices, intersection indices, and
converted spherical inner edges.
Pass `cache` to `intersection_area` to reuse these buffers. Results do not reference
the buffers and remain valid after cache reuse.
The cache must match the numeric type and manifold point representation. Use
`FosterHormannCache(alg, T)` to match both; `FosterHormannCache(T)` is planar.
!!! warning "Thread safety"
A cache must not be shared across concurrent tasks. Create one per task. The default
(`cache = nothing`) allocates per call and is always safe.Example
```julia
import GeometryOps as GO
alg = GO.FosterHormannClipping(GO.Spherical())
cache = GO.FosterHormannCache(alg)
for (a, b) in cell_pairs
frac = GO.intersection_area(alg, a, b; cache)
end
```
"""
struct FosterHormannCache{T, P}
a_list::Vector{PolyNode{T, P}}
b_list::Vector{PolyNode{T, P}}
a_idx_list::Vector{Int}
b_edges::Vector{Tuple{P,P}}
end
FosterHormannCache{T, P}() where {T, P} =
FosterHormannCache{T, P}(PolyNode{T, P}[], PolyNode{T, P}[], Int[], Tuple{P,P}[])
#= The representation the manifold computes in, mirroring `SutherlandHodgmanCache`: planar
clipping works in the chart, spherical clipping works on the unit sphere. =#
_fh_point_type(::Planar, ::Type{T}) where {T} = Tuple{T, T}
_fh_point_type(::Spherical, ::Type{T}) where {T} = UnitSpherical.UnitSphericalPoint{T}
FosterHormannCache(m::Manifold, ::Type{T} = Float64) where {T <: AbstractFloat} =
FosterHormannCache{T, _fh_point_type(m, T)}()
FosterHormannCache(alg::FosterHormannClipping, ::Type{T} = Float64) where {T <: AbstractFloat} =
FosterHormannCache(alg.manifold, T)
FosterHormannCache(::Type{T} = Float64) where {T <: AbstractFloat} =
FosterHormannCache{T, Tuple{T, T}}()
#= Put an input vertex into the representation the manifold computes in. Both legs are
identities on points already in that representation, so 3D input reaches the node lists
without arithmetic and comes back out bit-identical. =#
_fh_ingest(::Planar, p, ::Type{T}) where {T} = _tuple_point(p, T)
_fh_ingest(::Spherical, p, ::Type{T}) where {T} = _spherical_edge_point(p, T)
function _fh_check_cache(cache::FosterHormannCache{C, Q}, ::Type{T}, ::Type{P}) where {C, Q, T, P}
(C === T && Q === P) || throw(ArgumentError(
"FosterHormannCache type mismatch: this clip requires " *
"FosterHormannCache{$T, $P}, got FosterHormannCache{$C, $Q}. Construct the cache " *
"with `FosterHormannCache(alg, T)` to match the algorithm."))
return cache
end_fh_buffer(::Nothing, ::Type{V}) where {V} = V()
_fh_buffer(v::Vector, ::Type{V}) where {V} = (empty!(v); v)Store the polygons and node lists when tracing fails.
"""
TracingError{T1, T2} <: Exception
An error that is thrown when the clipping tracing algorithm fails somehow.
This is a bug in the algorithm, and should be reported.
The polygons are contained in the exception object, accessible by try-catch or as `err` in the REPL.
"""
struct TracingError{T1, T2, L1 <: AbstractVector{<:PolyNode}, L2 <: AbstractVector{<:PolyNode}} <: Exception
message::String
poly_a::T1
poly_b::T2
a_list::L1
b_list::L2
a_idx_list::Vector{Int}
end
function Base.showerror(io::IO, e::TracingError{T1, T2}) where {T1, T2}
print(io, "TracingError: ")
println(io, e.message)
println(io, "Please open an issue with the polygons contained in this error object.")
println(io)
if max(GI.npoint(e.poly_a), GI.npoint(e.poly_b)) < 10
println(io, "Polygon A:")
println(io, GI.coordinates(e.poly_a))
println(io)
println(io, "Polygon B:")
println(io, GI.coordinates(e.poly_b))
else
println(io, "The polygons are contained in the exception object, accessible by try-catch or as `err` in the REPL.")
end
end_build_ab_list(::Type{T}, poly_a, poly_b, delay_cross_f, delay_bounce_f; exact) ->
(a_list, b_list, a_idx_list)Build both rings as PolyNode vectors and set their entry/exit flags. Return (a_list, b_list, a_idx_list), where a_idx_list[i] locates intersection i in a_list.
function _build_ab_list(alg::FosterHormannClipping, ::Type{T}, poly_a, poly_b, delay_cross_f::F1, delay_bounce_f::F2; exact, cache = nothing) where {T, F1, F2}Make a list for nodes of each polygon
a_list, a_idx_list, n_b_intrs = _build_a_list(alg, T, poly_a, poly_b; exact, cache)
b_list = _build_b_list(alg, T, a_idx_list, a_list, n_b_intrs, poly_b; cache)Flag crossings
_classify_crossing!(alg, T, a_list, b_list; exact)Flag the entry and exits
_flag_ent_exit!(alg, T, GI.LinearRingTrait(), poly_b, a_list, delay_cross_f, Base.Fix2(delay_bounce_f, true); exact)
_flag_ent_exit!(alg, T, GI.LinearRingTrait(), poly_a, b_list, delay_cross_f, Base.Fix2(delay_bounce_f, false); exact)Set node indices and filter a_idx_list to just crossing points
_index_crossing_intrs!(alg, a_list, b_list, a_idx_list)
return a_list, b_list, a_idx_list
end
"The number of vertices past which we should use a STRtree for edge intersection checking."
const GEOMETRYOPS_NO_OPTIMIZE_EDGEINTERSECT_NUMVERTS = 32Fallback convenience method so we can just pass the algorithm in
function foreach_pair_of_maybe_intersecting_edges_in_order(
alg::FosterHormannClipping{M, A}, f_on_each_a::FA, f_after_each_a::FAAfter, f_on_each_maybe_intersect::FI, poly_a, poly_b, _t::Type{T} = Float64
) where {FA, FAAfter, FI, T, M, A}
return foreach_pair_of_maybe_intersecting_edges_in_order(alg.manifold, alg.accelerator, f_on_each_a, f_after_each_a, f_on_each_maybe_intersect, poly_a, poly_b, T)
end
_reusable_inner_edges(m::Manifold, geom, ::Type{T}) where {T} = eachedge(m, geom, T)
_reusable_inner_edges(m::Spherical, geom, ::Type{T}) where {T} =
GI.is3d(geom) ? eachedge(m, geom, T) : collect(eachedge(m, geom, T))
_check_planar_edge_accelerator(::Planar, accelerator) = nothing
_check_planar_edge_accelerator(m::Manifold, accelerator) = throw(ArgumentError(
"$(typeof(accelerator)) indexes planar edge extents and does not support $m. Use NestedLoop() or AutoAccelerator() for spherical clipping."))
"""
foreach_pair_of_maybe_intersecting_edges_in_order(
manifold::M, accelerator::A,
f_on_each_a::FA,
f_after_each_a::FAAfter,
f_on_each_maybe_intersect::FI,
geom_a,
geom_b,
::Type{T} = Float64
) where {FA, FAAfter, FI, T, M <: Manifold, A <: IntersectionAccelerator}
Decompose `geom_a` and `geom_b` into edge lists (unsorted), and then, logically,
perform the following iteration:
```julia
for (a_edge, i) in enumerate(eachedge(geom_a))
f_on_each_a(a_edge, i)
for (b_edge, j) in enumerate(eachedge(geom_b))
if may_intersect(a_edge, b_edge)
f_on_each_maybe_intersect(a_edge, b_edge)
end
end
f_after_each_a(a_edge, i)
end
```
`accelerator` reduces candidate edge pairs while preserving this callback order.
`AutoAccelerator` selects a method by an internal heuristic; `SingleSTRtree` uses a
tree and extent filtering.
"""
function foreach_pair_of_maybe_intersecting_edges_in_order(
manifold::M, accelerator::AutoAccelerator, f_on_each_a::FA, f_after_each_a::FAAfter, f_on_each_maybe_intersect::FI, poly_a, poly_b, _t::Type{T} = Float64
) where {FA, FAAfter, FI, T, M <: Manifold}
if manifold isa Spherical
return foreach_pair_of_maybe_intersecting_edges_in_order(manifold, NestedLoop(), f_on_each_a, f_after_each_a, f_on_each_maybe_intersect, poly_a, poly_b, T)
end
na = GI.npoint(poly_a)
nb = GI.npoint(poly_b)Switching behaviour is turned off in the patch release This should be turned on in a GO v0.2.x
if na < GEOMETRYOPS_NO_OPTIMIZE_EDGEINTERSECT_NUMVERTS && nb < GEOMETRYOPS_NO_OPTIMIZE_EDGEINTERSECT_NUMVERTS
return foreach_pair_of_maybe_intersecting_edges_in_order(manifold, NestedLoop(), f_on_each_a, f_after_each_a, f_on_each_maybe_intersect, poly_a, poly_b, T)
elseif na < GEOMETRYOPS_NO_OPTIMIZE_EDGEINTERSECT_NUMVERTS || nb < GEOMETRYOPS_NO_OPTIMIZE_EDGEINTERSECT_NUMVERTS
return foreach_pair_of_maybe_intersecting_edges_in_order(manifold, SingleNaturalTree(), f_on_each_a, f_after_each_a, f_on_each_maybe_intersect, poly_a, poly_b, T)
else
return foreach_pair_of_maybe_intersecting_edges_in_order(manifold, DoubleNaturalTree(), f_on_each_a, f_after_each_a, f_on_each_maybe_intersect, poly_a, poly_b, T)
end
end
function foreach_pair_of_maybe_intersecting_edges_in_order(
manifold::M, accelerator::NestedLoop, f_on_each_a::FA, f_after_each_a::FAAfter, f_on_each_maybe_intersect::FI, poly_a, poly_b, _t::Type{T} = Float64; inner_edges = nothing
) where {FA, FAAfter, FI, T, M <: Manifold}this is suitable for planar but spherical / geodesic will need s2 support at some point, or – even now – just buffering
na = GI.npoint(poly_a)
nb = GI.npoint(poly_b)Use nested loops for small polygons on any manifold. Convert spherical inner edges once to avoid repeated longitude/latitude conversions.
edges_b = if inner_edges === nothing || GI.is3d(poly_b)
_reusable_inner_edges(manifold, poly_b, T)
else
empty!(inner_edges)
append!(inner_edges, eachedge(manifold, poly_b, T))
endFirst, loop over "each edge" in poly_a
for (i, (a1t, a2t)) in enumerate(eachedge(manifold, poly_a, T))
a1t == a2t && continue
isnothing(f_on_each_a) || f_on_each_a(a1t, i)
for (j, (b1t, b2t)) in enumerate(edges_b)
b1t == b2t && continue
LoopStateMachine.@controlflow f_on_each_maybe_intersect(((a1t, a2t), i), ((b1t, b2t), j)) # this should be aware of manifold by construction.
end
isnothing(f_after_each_a) || f_after_each_a(a1t, i)
endAnd we're done! This is the super simple implementation.
return nothing
end
function foreach_pair_of_maybe_intersecting_edges_in_order(
manifold::M, accelerator::SingleSTRtree, f_on_each_a::FA, f_after_each_a::FAAfter, f_on_each_maybe_intersect::FI, poly_a, poly_b, _t::Type{T} = Float64
) where {FA, FAAfter, FI, T, M <: Manifold}
_check_planar_edge_accelerator(manifold, accelerator)
na = GI.npoint(poly_a)
nb = GI.npoint(poly_b)Index only poly_b to avoid constructing an edge list and tree for poly_a.
ext_a, ext_b = GI.extent(poly_a), GI.extent(poly_b)
edges_b, indices_b = to_edgelist(ext_a, poly_b, T)
if isempty(edges_b) && !isnothing(f_on_each_a) && !isnothing(f_after_each_a)shortcut - nothing can possibly intersect so we just call f_on_each_a for each edge in poly_a
for i in 1:GI.npoint(poly_a)-1
pt = _tuple_point(GI.getpoint(poly_a, i), T)
f_on_each_a(pt, i)
f_after_each_a(pt, i)
end
return nothing
endThis is the STRtree generated from the edges of poly_b
tree_b = STRtree(edges_b)this is a pre-allocation that will store the resuits of the query into tree_b
query_result = Int[]Loop over each vertex in poly_a
for (i, (a1t, a2t)) in enumerate(eachedge(poly_a, T))
a1t == a2t && continue
l1 = GI.Line(SVector{2}(a1t, a2t))
ext_l = GI.extent(l1)l = GI.Line(SVector{2}(a1t, a2t); extent=ext_l) # this seems to be unused - TODO remove
isnothing(f_on_each_a) || f_on_each_a(a1t, i)Query the STRtree for any edges in b that may intersect this edge This is sorted because we want to pretend we're doing the same thing as the nested loop above, and iterating through poly_b in order.
if Extents.intersects(ext_l, ext_b)
empty!(query_result)
SortTileRecursiveTree.query!(query_result, tree_b.rootnode, ext_l)
sort!(query_result) # STRTree.jl's query! does not sort!, even though query does...Loop over the edges in b that might intersect the edges in a
for j in query_result
b1t, b2t = edges_b[j].geom
b1t == b2t && continueHandle LoopStateMachine.Action results so callbacks can control the loop.
LoopStateMachine.@controlflow f_on_each_maybe_intersect(((a1t, a2t), i), ((b1t, b2t), indices_b[j])) # note the indices_b[j] here - we are using the index of the edge in the original edge list, not the index of the edge in the STRtree.
end
end
isnothing(f_after_each_a) || f_after_each_a(a1t, i)
end
return nothing
end
function foreach_pair_of_maybe_intersecting_edges_in_order(
manifold::M, accelerator::SingleNaturalTree, f_on_each_a::FA, f_after_each_a::FAAfter, f_on_each_maybe_intersect::FI, poly_a, poly_b, _t::Type{T} = Float64
) where {FA, FAAfter, FI, T, M <: Manifold}
_check_planar_edge_accelerator(manifold, accelerator)
na = GI.npoint(poly_a)
nb = GI.npoint(poly_b)
ext_a, ext_b = GI.extent(poly_a), GI.extent(poly_b)
edges_b = to_edgelist(poly_b, T)
b_tree = NaturalIndexing.NaturalIndex(edges_b)
for (i, (a1t, a2t)) in enumerate(eachedge(poly_a, T))
a1t == a2t && continue
ext_l = Extents.Extent(X = minmax(a1t[1], a2t[1]), Y = minmax(a1t[2], a2t[2]))
isnothing(f_on_each_a) || f_on_each_a(a1t, i)Query the STRtree for any edges in b that may intersect this edge This is sorted because we want to pretend we're doing the same thing as the nested loop above, and iterating through poly_b in order.
if Extents.intersects(ext_l, ext_b)Loop over the edges in b that might intersect the edges in a
SpatialTreeInterface.depth_first_search(Base.Fix1(Extents.intersects, ext_l), b_tree) do j
b1t, b2t = edges_b[j].geom
b1t == b2t && return LoopStateMachine.Continue()LoopStateMachine control is managed outside the loop, by the depth_first_search function.
return f_on_each_maybe_intersect(((a1t, a2t), i), ((b1t, b2t), j)) # note the indices_b[j] here - we are using the index of the edge in the original edge list, not the index of the edge in the STRtree.
end
end
isnothing(f_after_each_a) || f_after_each_a(a1t, i)
end
return nothing
end
function foreach_pair_of_maybe_intersecting_edges_in_order(
manifold::M, accelerator::DoubleNaturalTree, f_on_each_a::FA, f_after_each_a::FAAfter, f_on_each_maybe_intersect::FI, poly_a, poly_b, _t::Type{T} = Float64
) where {FA, FAAfter, FI, T, M <: Manifold}
_check_planar_edge_accelerator(manifold, accelerator)
na = GI.npoint(poly_a)
nb = GI.npoint(poly_b)
edges_a = to_edgelist(poly_a, T)
edges_b = to_edgelist(poly_b, T)
tree_a = NaturalIndexing.NaturalIndex(edges_a)
tree_b = NaturalIndexing.NaturalIndex(edges_b)
last_a_idx = 0
SpatialTreeInterface.dual_depth_first_search(Extents.intersects, tree_a, tree_b) do a_edge_idx, b_edge_idx
a1t, a2t = edges_a[a_edge_idx].geom
b1t, b2t = edges_b[b_edge_idx].geom
if last_a_idx < a_edge_idx
if !isnothing(f_on_each_a)
for i in (last_a_idx+1):(a_edge_idx-1)
f_on_each_a((edges_a[i].geom[1]), i)
!isnothing(f_after_each_a) && f_after_each_a((edges_a[i].geom[1]), i)
end
end
!isnothing(f_on_each_a) && f_on_each_a(a1t, a_edge_idx)
end
f_on_each_maybe_intersect(((a1t, a2t), a_edge_idx), ((b1t, b2t), b_edge_idx))
if last_a_idx < a_edge_idx
if !isnothing(f_after_each_a)
f_after_each_a(a1t, a_edge_idx)
end
last_a_idx = a_edge_idx
end
end
if last_a_idx == 0 # the query did not find any intersections
if !isnothing(f_on_each_a) && isnothing(f_after_each_a)
return
else
for (i, edge) in enumerate(edges_a)
!isnothing(f_on_each_a) && f_on_each_a(edge.geom[1], i)
!isnothing(f_after_each_a) && f_after_each_a(edge.geom[1], i)
end
end
elseif last_a_idx < length(edges_a)the query terminated early - this will almost always be the case.
if !isnothing(f_on_each_a) && isnothing(f_after_each_a)
return
else
for (i, edge) in zip(last_a_idx+1:length(edges_a), view(edges_a, last_a_idx+1:length(edges_a)))
!isnothing(f_on_each_a) && f_on_each_a(edge.geom[1], i)
!isnothing(f_after_each_a) && f_after_each_a(edge.geom[1], i)
end
end
end
return nothing
end
function foreach_pair_of_maybe_intersecting_edges_in_order(
manifold::M, accelerator::ThinnedDoubleNaturalTree, f_on_each_a::FA, f_after_each_a::FAAfter, f_on_each_maybe_intersect::FI, poly_a, poly_b, _t::Type{T} = Float64
) where {FA, FAAfter, FI, T, M <: Manifold}
_check_planar_edge_accelerator(manifold, accelerator)
na = GI.npoint(poly_a)
nb = GI.npoint(poly_b)
ext_a, ext_b = GI.extent(poly_a), GI.extent(poly_b)
mutual_extent = Extents.intersection(ext_a, ext_b)
edges_a, indices_a = to_edgelist(mutual_extent, poly_a, T)
edges_b, indices_b = to_edgelist(mutual_extent, poly_b, T)
tree_a = NaturalIndexing.NaturalIndex(edges_a)
tree_b = NaturalIndexing.NaturalIndex(edges_b)
last_a_idx::Int = 1
SpatialTreeInterface.dual_depth_first_search(Extents.intersects, tree_a, tree_b) do a_thinned_idx, b_thinned_idx
a_edge_idx = indices_a[a_thinned_idx]
b_edge_idx = indices_b[b_thinned_idx]
a1t, a2t = edges_a[a_thinned_idx].geom
b1t, b2t = edges_b[b_thinned_idx].geom
if last_a_idx < a_edge_idx
if !isnothing(f_on_each_a)
for i in last_a_idx:(a_edge_idx-1)
f_on_each_a(a1t, a_edge_idx)
!isnothing(f_after_each_a) && f_after_each_a(a1t, a_edge_idx)
end
end
!isnothing(f_on_each_a) && f_on_each_a(a1t, a_edge_idx)
end
f_on_each_maybe_intersect(((a1t, a2t), a_edge_idx), ((b1t, b2t), b_edge_idx))
if last_a_idx < a_edge_idx
if !isnothing(f_after_each_a)
f_after_each_a(a1t, a_edge_idx)
end
last_a_idx = a_edge_idx
end
end
return nothing
end_build_a_list(::Type{T}, poly_a, poly_b) -> (a_list, a_idx_list)Build a_list from poly_a vertices and intersections with poly_b. Neighbor indices into b_list and entry/exit flags remain unset.
a_idx_list[i] is the index of intersection i in a_list.
function _build_a_list(alg::FosterHormannClipping{M, A}, ::Type{T}, poly_a, poly_b; exact, cache = nothing) where {T, M, A}
n_a_edges = _nedge(poly_a)list of points in poly_a
P = _fh_point_type(alg.manifold, T)
a_list = _fh_buffer(cache === nothing ? nothing : cache.a_list, Vector{PolyNode{T, P}}) cache === nothing && sizehint!(a_list, n_a_edges)finds indices of intersection points in a_list
a_idx_list = _fh_buffer(cache === nothing ? nothing : cache.a_idx_list, Vector{Int})
local a_count::Int = 0 # number of points added to a_list
local n_b_intrs::Int = 0
local prev_counter::Int = 0
function on_each_a(a_pt, i) new_point = PolyNode{T}(;point = a_pt, srcidx = Int32(i))
a_count += 1
push!(a_list, new_point)
prev_counter = a_count
return nothing
end
function after_each_a(a_pt, i)Order intersection points by placement along edge using fracs value
if prev_counter < a_count
Δintrs = a_count - prev_counter
inter_points = @view a_list[(a_count - Δintrs + 1):a_count]
sort!(inter_points, by = x -> x.fracs[1])
end
return nothing
end
function on_each_maybe_intersect(((a_pt1, a_pt2), i), ((b_pt1, b_pt2), j))
if (b_pt1 == b_pt2) # don't repeat points
b_pt1 = b_pt2
return
endDetermine if edges intersect and how they intersect
line_orient, intr1, intr2 = _intersection_point(alg.manifold, T, (a_pt1, a_pt2), (b_pt1, b_pt2); exact)
if line_orient != line_out # edges intersect
if line_orient == line_cross # Intersection point that isn't a vertex
int_pt, fracs = intr1
new_intr = PolyNode{T}(;
point = int_pt, inter = true, neighbor = j, # j is now equivalent to old j-1
crossing = true, fracs = fracs,
)
a_count += 1
n_b_intrs += 1
push!(a_list, new_intr)
push!(a_idx_list, a_count)
else
(_, (α1, β1)) = intr1Determine if a1 or b1 should be added to a_list
add_a1 = α1 == 0 && 0 ≤ β1 < 1
a1_β = add_a1 ? β1 : zero(T)
add_b1 = β1 == 0 && 0 < α1 < 1
b1_α = add_b1 ? α1 : zero(T)If lines are collinear and overlapping, a second intersection exists
if line_orient == line_over
(_, (α2, β2)) = intr2
if α2 == 0 && 0 ≤ β2 < 1
add_a1, a1_β = true, β2
end
if β2 == 0 && 0 < α2 < 1
add_b1, b1_α = true, α2
end
endAdd intersection points determined above
if add_a1
n_b_intrs += a1_β == 0 ? 0 : 1
#= This promotes the vertex already sitting at `prev_counter` -- same
point -- so copy it rather than rebuild it, keeping its source slot. =#
a_list[prev_counter] = PolyNode(a_list[prev_counter];
inter = true, neighbor = j, fracs = (zero(T), a1_β),
)
push!(a_idx_list, prev_counter)
end
if add_b1
new_intr = PolyNode{T}(;
point = b_pt1, inter = true, neighbor = j,
fracs = (b1_α, zero(T)),
)
a_count += 1
push!(a_list, new_intr)
push!(a_idx_list, a_count)
end
end
end
return nothing
enddo the iteration but in an accelerated way this is equivalent to (but faster than)
#=
```julia
for ((a1, a2), i) in eachedge(poly_a)
on_each_a(a1, i)
for ((b1, b2), j) in eachedge(poly_b)
on_each_maybe_intersect(((a1, a2), i), ((b1, b2), j))
end
after_each_a(a1, i)
end
```
=#
if cache !== nothing && alg.manifold isa Spherical && alg.accelerator isa NestedLoop
foreach_pair_of_maybe_intersecting_edges_in_order(
alg.manifold, alg.accelerator, on_each_a, after_each_a, on_each_maybe_intersect,
poly_a, poly_b, T; inner_edges = cache.b_edges,
)
else
foreach_pair_of_maybe_intersecting_edges_in_order(alg, on_each_a, after_each_a, on_each_maybe_intersect, poly_a, poly_b, T)
end
return a_list, a_idx_list, n_b_intrs
end_build_b_list(::Type{T}, a_idx_list, a_list, poly_b) -> b_listBuild b_list from poly_b and the intersections in a_list. Update neighbor indices in a_list; entry/exit flags remain unset.
function _build_b_list(alg::FosterHormannClipping{M, A}, ::Type{T}, a_idx_list, a_list, n_b_intrs, poly_b; cache = nothing) where {T, M, A}Sort intersection points by insertion order in b_list
sort!(a_idx_list, by = x-> a_list[x].neighbor + a_list[x].fracs[2])Initialize needed values and lists
n_b_edges = _nedge(poly_b)
n_intr_pts = length(a_idx_list)
P = _fh_point_type(alg.manifold, T)
b_list = _fh_buffer(cache === nothing ? nothing : cache.b_list, Vector{PolyNode{T, P}})
cache === nothing && sizehint!(b_list, n_b_edges + n_b_intrs)
intr_curr = 1
b_count = 0Loop over points in poly_b and add each point and intersection point
local b_pt1
for (i, b_p2) in enumerate(GI.getpoint(poly_b))
b_pt2 = _fh_ingest(alg.manifold, b_p2, T)
if i ≤ 1 || (b_pt1 == b_pt2) # don't repeat points
b_pt1 = b_pt2
continue
end
b_count += 1 push!(b_list, PolyNode{T}(; point = b_pt1, srcidx = Int32(i - 1)))
if intr_curr ≤ n_intr_pts
curr_idx = a_idx_list[intr_curr]
curr_node = a_list[curr_idx]
prev_counter = b_count
while curr_node.neighbor == i - 1 # Add all intersection points on current edge
b_idx = 0 new_intr = PolyNode(curr_node; neighbor = curr_idx, srcidx = Int32(0))
if curr_node.fracs[2] == 0 # if curr_node is segment start pointintersection point is vertex of b
b_idx = prev_counter
b_list[b_idx] = new_intr
else
b_count += 1
b_idx = b_count
push!(b_list, new_intr)
end
a_list[curr_idx] = PolyNode(curr_node; neighbor = b_idx)
intr_curr += 1
intr_curr > n_intr_pts && break
curr_idx = a_idx_list[intr_curr]
curr_node = a_list[curr_idx]
end
end
b_pt1 = b_pt2
end
sort!(a_idx_list) # return a_idx_list to order of points in a_list
return b_list
end_classify_crossing!(T, poly_b, a_list; exact)Classify intersections as crossing or bouncing. For overlapping chains, the outer edges determine the chain classification.
Mark the first and last points as crossing for a crossing chain, or delayed otherwise. Mark middle points as bouncing and both ends in the endpoints field.
function _classify_crossing!(alg::FosterHormannClipping{M, A}, ::Type{T}, a_list, b_list; exact) where {T, M, A}
napts = length(a_list)
nbpts = length(b_list)start centered on last point
a_prev = a_list[end - 1]
curr_pt = a_list[end]
i = naptskeep track of unmatched bouncing chains
start_chain_edge, start_chain_idx = unknown, 0
unmatched_end_chain_edge, unmatched_end_chain_idx = unknown, 0
same_winding = trueloop over list points
for next_idx in 1:napts
a_next = a_list[next_idx]
if curr_pt.inter && !curr_pt.crossing
j = curr_pt.neighbor
b_prev = j == 1 ? b_list[end] : b_list[j-1]
b_next = j == nbpts ? b_list[1] : b_list[j+1]determine if any segments are on top of one another
a_prev_is_b_prev = a_prev.inter && equals(a_prev, b_prev)
a_prev_is_b_next = a_prev.inter && equals(a_prev, b_next)
a_next_is_b_prev = a_next.inter && equals(a_next, b_prev)
a_next_is_b_next = a_next.inter && equals(a_next, b_next)determine which side of a segments the p points are on
b_prev_side, b_next_side = _get_sides(alg.manifold, b_prev, b_next, a_prev, curr_pt, a_next,
i, j, a_list, b_list; exact)no sides overlap
if !a_prev_is_b_prev && !a_prev_is_b_next && !a_next_is_b_prev && !a_next_is_b_next
if b_prev_side != b_next_side # lines cross
a_list[i] = PolyNode(curr_pt; crossing = true)
b_list[j] = PolyNode(b_list[j]; crossing = true)
endend of overlapping chain
elseif !a_next_is_b_prev && !a_next_is_b_next
b_side = a_prev_is_b_prev ? b_next_side : b_prev_side
if start_chain_edge == unknown # start loop on overlapping chain
unmatched_end_chain_edge = b_side
unmatched_end_chain_idx = i
same_winding = a_prev_is_b_prev
else # close overlapping chainupdate end of chain with endpoint and crossing / bouncing tags
crossing = b_side != start_chain_edge
a_list[i] = PolyNode(curr_pt;
crossing = crossing,
endpoint = end_chain,
)
b_list[j] = PolyNode(b_list[j];
crossing = crossing,
endpoint = same_winding ? end_chain : start_chain,
)update start of chain with endpoint and crossing / bouncing tags
start_pt = a_list[start_chain_idx]
a_list[start_chain_idx] = PolyNode(start_pt;
crossing = crossing,
endpoint = start_chain,
)
b_list[start_pt.neighbor] = PolyNode(b_list[start_pt.neighbor];
crossing = crossing,
endpoint = same_winding ? start_chain : end_chain,
)
endstart of overlapping chain
elseif !a_prev_is_b_prev && !a_prev_is_b_next
b_side = a_next_is_b_prev ? b_next_side : b_prev_side
start_chain_edge = b_side
start_chain_idx = i
same_winding = a_next_is_b_next
end
end
a_prev = curr_pt
curr_pt = a_next
i = next_idx
endif we started in the middle of overlapping chain, close chain
if unmatched_end_chain_edge != unknown
crossing = unmatched_end_chain_edge != start_chain_edgeupdate end of chain with endpoint and crossing / bouncing tags
end_chain_pt = a_list[unmatched_end_chain_idx]
a_list[unmatched_end_chain_idx] = PolyNode(end_chain_pt;
crossing = crossing,
endpoint = end_chain,
)
b_list[end_chain_pt.neighbor] = PolyNode(b_list[end_chain_pt.neighbor];
crossing = crossing,
endpoint = same_winding ? end_chain : start_chain,
)update start of chain with endpoint and crossing / bouncing tags
start_pt = a_list[start_chain_idx]
a_list[start_chain_idx] = PolyNode(start_pt;
crossing = crossing,
endpoint = start_chain,
)
b_list[start_pt.neighbor] = PolyNode(b_list[start_pt.neighbor];
crossing = crossing,
endpoint = same_winding ? start_chain : end_chain,
)
end
endCheck if PolyNode is a vertex of original polygon
_is_vertex(pt) = !pt.inter || pt.fracs[1] == 0 || pt.fracs[1] == 1 || pt.fracs[2] == 0 || pt.fracs[2] == 1
#= Classify `b_prev` and `b_next` against the hinge `a_prev-curr_pt-a_next`.
For hinges and overlaps, `curr_pt` is an original vertex. Use the nearest original
vertices for orientation to avoid errors from computed intersection coordinates. =#
function _get_sides(m::Manifold, b_prev, b_next, a_prev, curr_pt, a_next, i, j, a_list, b_list; exact)
b_prev_pt = if _is_vertex(b_prev)
b_prev.point
else # Find original start point of segment formed by b_prev and curr_pt
prev_idx = findprev(_is_vertex, b_list, j - 1)
prev_idx = isnothing(prev_idx) ? findlast(_is_vertex, b_list) : prev_idx
b_list[prev_idx].point
end
b_next_pt = if _is_vertex(b_next)
b_next.point
else # Find original end point of segment formed by curr_pt and b_next
next_idx = findnext(_is_vertex, b_list, j + 1)
next_idx = isnothing(next_idx) ? findfirst(_is_vertex, b_list) : next_idx
b_list[next_idx].point
end
a_prev_pt = if _is_vertex(a_prev)
a_prev.point
else # Find original start point of segment formed by a_prev and curr_pt
prev_idx = findprev(_is_vertex, a_list, i - 1)
prev_idx = isnothing(prev_idx) ? findlast(_is_vertex, a_list) : prev_idx
a_list[prev_idx].point
end
a_next_pt = if _is_vertex(a_next)
a_next.point
else # Find original end point of segment formed by curr_pt and a_next
next_idx = findnext(_is_vertex, a_list, i + 1)
next_idx = isnothing(next_idx) ? findfirst(_is_vertex, a_list) : next_idx
a_list[next_idx].point
endDetermine side orientation of b_prev and b_next
b_prev_side = _get_side(m, b_prev_pt, a_prev_pt, curr_pt.point, a_next_pt; exact)
b_next_side = _get_side(m, b_next_pt, a_prev_pt, curr_pt.point, a_next_pt; exact)
return b_prev_side, b_next_side
endDetermines if Q lies to the left or right of the line formed by P1-P2-P3
function _get_side(::Planar, Q, P1, P2, P3; exact)
s1 = Predicates.orient(Q, P1, P2; exact)
s2 = Predicates.orient(Q, P2, P3; exact)
s3 = Predicates.orient(P1, P2, P3; exact)
return _side_from_orientations(s1, s2, s3)
end
#= Classify spherical hinges with `sign((a × b) ⋅ c)`. Its handedness matches
`Predicates.orient`, so the three signs combine with the planar side rule. =#
function _get_side(::Spherical, Q, P1, P2, P3; exact)
q = _spherical_kernel_point(Q)
p1 = _spherical_kernel_point(P1)
p2 = _spherical_kernel_point(P2)
p3 = _spherical_kernel_point(P3)
orient = _spherical_orient_for(booltype(exact))
s1 = orient(q, p1, p2)
s2 = orient(q, p2, p3)
s3 = orient(p1, p2, p3)
return _side_from_orientations(s1, s2, s3)
end
#= Select exact signs or the `eps*16` tolerance band from `exact`. The band can
classify cell-scale crossings as collinear. =#
@inline _spherical_orient_for(::True) = UnitSpherical.exact_spherical_orient
@inline _spherical_orient_for(::False) = UnitSpherical.spherical_orient
#= Reads the three orientations as a side. `s3` orients the hinge `P1-P2-P3` itself, and
`s1`/`s2` place `Q` against each of its legs: `Q` is inside the hinge's turn only when it
is on the turn's side of both, so a single disagreement puts it on the other side. =#
function _side_from_orientations(s1, s2, s3)
side = if s3 ≥ 0
(s1 < 0) || (s2 < 0) ? right : left
else # s3 < 0
(s1 > 0) || (s2 > 0) ? left : right
end
return side
end
#= Use a non-intersection vertex to determine the next intersection's entry/exit flag.
If none exists, probe after a chain end or an unchained crossing. Return `nothing`
as the next index if no such point exists. =#
function _pt_off_edge_status(m::Manifold, pt_list, poly, npts; exact)
start_idx, is_non_intr_pt = findfirst(_is_not_intr, pt_list), true
if isnothing(start_idx)
start_idx, is_non_intr_pt = findfirst(_next_edge_off, pt_list), false
isnothing(start_idx) && return (start_idx, false)
end
next_idx = start_idx < npts ? (start_idx + 1) : 1
start_pt = if is_non_intr_pt
pt_list[start_idx].point
else
_clip_midpoint(m, pt_list[start_idx].point, pt_list[next_idx].point)
end
start_status = !_point_filled_curve_orientation(m, start_pt, poly; in = true, on = false, out = false, exact)
return next_idx, start_status
end
#= Drop `p2` only if it lies on the manifold edge joining its neighbors.
Vertices along a latitude parallel generally do not lie on that great-circle arc. =#
_is_removable_collinear(::Planar, p1, p2, p3) =
Predicates.orient(p1, p2, p3; exact = False()) == 0
_is_removable_collinear(::Spherical, p1, p2, p3) =
UnitSpherical.spherical_orient(_spherical_kernel_point(p1),
_spherical_kernel_point(p2), _spherical_kernel_point(p3)) == 0
#= Probe the traced boundary at its great-circle midpoint, the normalized endpoint sum.
A chart midpoint lies off the arc and can misclassify shared boundaries.
Antipodal endpoints have a zero sum; upstream `antipodal_edge_split.jl` removes them.
The degenerate branch preserves the return type. =#
_clip_midpoint(::Planar, p, q) = (p .+ q) ./ 2
function _clip_midpoint(::Spherical, p, q)
u = _spherical_kernel_point(p) + _spherical_kernel_point(q)
n = norm(u)
n == 0 && return _sph_mid_degenerate(p, q)
return _sph_mid_as(UnitSphericalPoint(u ./ n), p)
end
#= The midpoint is fed straight back to a predicate alongside the nodes it came from, so it
has to speak their representation, not be round-tripped into the chart. =#
_sph_mid_as(mid, ::UnitSphericalPoint) = mid
_sph_mid_as(mid, _) = _usp_to_lonlat(mid)_sph_mid_degenerate(p::UnitSphericalPoint, q) = p
_sph_mid_degenerate(p, q) = (p .+ q) ./ 2Check if a PolyNode is an intersection point
_is_not_intr(pt) = !pt.inter
#= Check if a PolyNode is the last point of a chain or a non-overlapping crossing point.
The next midpoint of one of these points and the next point within a polygon must not be on
the polygon edge. =#
_next_edge_off(pt) = (pt.endpoint == end_chain) || (pt.crossing && pt.endpoint == not_endpoint)_flag_ent_exit!(::Type{T}, ::GI.LinearRingTrait, poly, pt_list, delay_cross_f, delay_bounce_f; exact)Flag intersections as entry or exit. Ordinary crossings alternate; delayed bounces have opposite endpoint flags, and delayed crossings have equal endpoint flags.
Operation-specific callbacks update crossing/bouncing classifications. Delayed crossings have different endpoint classifications; delayed bounces have equal classifications.
function _flag_ent_exit!(alg::FosterHormannClipping{M, A}, ::Type{T}, ::GI.LinearRingTrait, poly, pt_list, delay_cross_f, delay_bounce_f; exact) where {T, M, A}
npts = length(pt_list)Find starting index if there is one
next_idx, status = _pt_off_edge_status(alg.manifold, pt_list, poly, npts; exact)
isnothing(next_idx) && return
start_idx = next_idx - 1Loop over points and mark entry and exit status
start_chain_idx = 0
for ii in Iterators.flatten((next_idx:npts, 1:start_idx))
curr_pt = pt_list[ii]
if curr_pt.endpoint == start_chain
start_chain_idx = ii
elseif curr_pt.crossing || curr_pt.endpoint == end_chain
start_crossing, end_crossing = curr_pt.crossing, curr_pt.crossing
if curr_pt.endpoint == end_chain # ending overlapping chain
start_pt = pt_list[start_chain_idx]
if curr_pt.crossing # delayed crossing
#= start and end crossing status are different and depend on current
entry/exit status =#
start_crossing, end_crossing = delay_cross_f(status)
else # delayed bouncing
next_idx = ii < npts ? (ii + 1) : 1
next_val = _clip_midpoint(alg.manifold, curr_pt.point, pt_list[next_idx].point)
pt_in_poly = _point_filled_curve_orientation(alg.manifold, next_val, poly; in = true, on = false, out = false, exact)
#= start and end crossing status are the same and depend on if adjacent
edges of pt_list are within poly =#
start_crossing = delay_bounce_f(pt_in_poly)
end_crossing = start_crossing
endupdate start of chain point
pt_list[start_chain_idx] = PolyNode(start_pt; ent_exit = status, crossing = start_crossing)
if !curr_pt.crossing
status = !status
end
end
pt_list[ii] = PolyNode(curr_pt; ent_exit = status, crossing = end_crossing)
status = !status
end
end
return
end_flag_ent_exit!(::GI.LineTrait, line, pt_list; exact)This function flags all the intersection points as either an 'entry' or 'exit' point in relation to the given line. Returns true if there are crossing points to classify, else returns false. Used for cutting polygons by lines.
Assumes that the first point is outside of the polygon and not on an edge.
function _flag_ent_exit!(alg::FosterHormannClipping{M, A}, ::GI.LineTrait, poly, pt_list; exact) where {M, A}
status = !_point_filled_curve_orientation(alg.manifold, pt_list[1].point, poly; in = true, on = false, out = false, exact)Loop over points and mark entry and exit status
for (ii, curr_pt) in enumerate(pt_list)
if curr_pt.crossing
pt_list[ii] = PolyNode(curr_pt; ent_exit = status)
status = !status
end
end
return
end
#= Filters a_idx_list to just include crossing points and sets the index of all crossing
points (which element they correspond to within a_idx_list). =#
function _index_crossing_intrs!(alg::FosterHormannClipping{M, A}, a_list, b_list, a_idx_list) where {M, A}
filter!(x -> a_list[x].crossing, a_idx_list)
for (i, a_idx) in enumerate(a_idx_list)
curr_node = a_list[a_idx]
neighbor_node = b_list[curr_node.neighbor]
a_list[a_idx] = PolyNode(curr_node; idx = i)
b_list[curr_node.neighbor] = PolyNode(neighbor_node; idx = i)
end
return
endGet type of polygons that will be made TODO: Increase type options
_get_poly_type(::Type{T}) where T = _get_poly_type(T, Tuple{T, T})_fh_pt_is3d(::Type{<:UnitSpherical.UnitSphericalPoint}) = true
_fh_pt_is3d(::Type) = false
_get_poly_type(::Type{T}, ::Type{P}) where {T, P} =
GI.Polygon{_fh_pt_is3d(P), false,
Vector{GI.LinearRing{_fh_pt_is3d(P), false, Vector{P}, Nothing, Nothing}}, Nothing, Nothing}GeoInterface's convenience constructor inspects the first polygon even when Z/M are explicit. Supply the concrete wrapper type so empty clipping results are valid.
function _fh_multipolygon(polys::Vector{P}; crs = nothing) where {P}
Z = _fh_pt_is3d(_fh_poly_point_type(P))
return GI.MultiPolygon{Z, false, typeof(polys), Nothing, typeof(crs)}(polys, nothing, crs)
end
#= Return vertices in the input representation. Fetch unchanged vertices by `srcidx`
to preserve their exact values; convert only computed intersections. =#
_fh_out_point_type(::Planar, poly, ::Type{T}) where {T} = Tuple{T, T}
_fh_out_point_type(::Spherical, poly, ::Type{T}) where {T} =
GI.is3d(poly) ? UnitSpherical.UnitSphericalPoint{T} : Tuple{T, T}
#= No-crossing results must use the tracer's output representation. These helpers
preserve matching points exactly and convert other representations. =#
_fh_as_point(::Type{<:Tuple}, p, ::Type{T}) where {T} = _fh_tuple_point(p, T)
_fh_as_point(::Type{<:UnitSpherical.UnitSphericalPoint}, p, ::Type{T}) where {T} =
_spherical_edge_point(p, T)_fh_tuple_point(p::UnitSpherical.UnitSphericalPoint, ::Type{T}) where {T} = _sph_lonlat(T, p)
_fh_tuple_point(p, ::Type{T}) where {T} = _tuple_point(p, T)
_fh_as_ring(::Type{P}, ring, ::Type{T}) where {P, T} =
GI.LinearRing([_fh_as_point(P, p, T) for p in GI.getpoint(ring)])
_fh_as_poly(::Type{P}, poly, ::Type{T}) where {P, T} =
GI.Polygon([_fh_as_ring(P, r, T) for r in GI.getring(poly)])_fh_float_type(::Type{<:Tuple{T, T}}) where {T} = T
_fh_float_type(::Type{<:UnitSpherical.UnitSphericalPoint{T}}) where {T} = T
_fh_as_ring(::Type{P}, ring) where {P} = _fh_as_ring(P, ring, _fh_float_type(P))
_fh_as_poly(::Type{P}, poly) where {P} = _fh_as_poly(P, poly, _fh_float_type(P))_fh_ring_point_type(::Type{<:GI.LinearRing{Z, M, V}}) where {Z, M, V} = eltype(V)
_fh_poly_point_type(::Type{<:GI.Polygon{Z, M, R}}) where {Z, M, R} = _fh_ring_point_type(eltype(R))_fh_egress_ring(::Planar, poly) = nothing
_fh_egress_ring(::Spherical, poly) = GI.is3d(poly) ? nothing : _fh_source_ring(poly)_fh_source_ring(g) = _fh_source_ring(GI.trait(g), g)
_fh_source_ring(::GI.PolygonTrait, g) = GI.getexterior(g)
_fh_source_ring(::Any, g) = g
_fh_egress(node, ::Nothing, ::Type{T}) where {T} = node.point
_fh_egress(node, ring, ::Type{T}) where {T} =
node.srcidx == 0 ? _sph_lonlat(T, node.point) :
_tuple_point(GI.getpoint(ring, Int(node.srcidx)), T)abstract type _RingSinkConsume traced ring vertices to construct polygons or measure their area.
Interface
The tracer passes each ring in order and carries an opaque per-ring state. All three methods are required:
| method | returns | contract |
|---|---|---|
_ring_start(sink, pt) | state | open a ring whose first vertex is pt |
_ring_step(sink, state, pt) | state | extend the ring by pt |
_ring_close!(sink, state) | nothing | fold the finished ring into sink |
Before closing, _ring_step receives the first vertex again, supplying the closing edge.
The mutable sink accumulates across rings; per-ring state may be immutable. _RingCollector builds polygons, and _RingMeasurer sums their areas.
abstract type _RingSink end_ring_start(sink::_RingSink, pt) = _ring_sink_incomplete(sink, "_ring_start(sink, pt)")
_ring_step(sink::_RingSink, state, pt) = _ring_sink_incomplete(sink, "_ring_step(sink, state, pt)")
_ring_close!(sink::_RingSink, state) = _ring_sink_incomplete(sink, "_ring_close!(sink, state)")
_ring_sink_incomplete(sink, sig) = throw(ArgumentError(
"$(typeof(sink)) is a `_RingSink` but does not implement `$sig`. A ring sink must " *
"implement `_ring_start`, `_ring_step` and `_ring_close!` — see the interface note " *
"above `_RingSink` in clipping_processor.jl."))Collect each traced ring into a point vector and wrap it as a polygon.
struct _RingCollector{P} <: _RingSink
polys::Vector{P}
end
_RingCollector(::Type{T}, ::Type{P} = Tuple{T, T}) where {T, P} =
_RingCollector(Vector{_get_poly_type(T, P)}(undef, 0))
function _ring_start(::_RingCollector{Poly}, pt) where {Poly}
P = _fh_poly_point_type(Poly)
return P[_fh_as_point(P, pt, _fh_float_type(P))]
end
_ring_step(::_RingCollector, pts::Vector{P}, pt) where {P} =
(push!(pts, _fh_as_point(P, pt, _fh_float_type(P))); pts)
_ring_close!(sink::_RingCollector, pts) = (push!(sink.polys, GI.Polygon([pts])); nothing)The total area of those same rings, accumulated as they are walked. This is what lets intersection_area trace without materializing a ring at all.
mutable struct _RingMeasurer{M <: Manifold, T} <: _RingSink
manifold::M
area::T
nrings::Int # `isempty(polys)` for the collector: whether the trace found anything
end
_RingMeasurer(m::M, ::Type{T}) where {M, T} = _RingMeasurer{M, T}(m, zero(T), 0)_ring_start(sink::_RingMeasurer{M, T}, pt) where {M, T} = (pt, pt, zero(T))
_ring_step(sink::_RingMeasurer, (first_pt, prev, acc), pt) =
(first_pt, pt, acc + _ring_term(sink.manifold, first_pt, prev, pt))
function _ring_close!(sink::_RingMeasurer, (first_pt, prev, acc)) sink.area += abs(_ring_total(sink.manifold, acc))
sink.nrings += 1
return nothing
end_ring_term(::Planar, first_pt, prev, pt) = _area_component(prev, pt)_ring_term(::Spherical, first_pt, prev, pt) = _spherical_triangle_area(Eriksson(),
_spherical_kernel_point(first_pt), _spherical_kernel_point(prev),
_spherical_kernel_point(pt))
_ring_total(::Planar, acc) = acc / 2
_ring_total(::Spherical, acc) = acc
_trace_polynodes(alg::FosterHormannClipping, ::Type{T}, a_list, b_list, a_idx_list, f_step, poly_a, poly_b) where {T} =
_trace_polynodes!(_RingCollector(T, _fh_out_point_type(alg.manifold, poly_a, T)),
alg, T, a_list, b_list, a_idx_list, f_step, poly_a, poly_b).polys_trace_polynodes(::Type{T}, a_list, b_list, a_idx_list, f_step)::Vector{GI.Polygon}Trace _build_ab_list outputs into GeoInterface polygons using Greiner-Hormann traversal. f_step(entry, in_a) selects the direction from entry/exit status and the active list: - Intersection: (x, y) -> x ? 1 : (-1) - Difference: (x, y) -> (x ⊻ y) ? 1 : (-1) - Union: (x, y) -> x ? (-1) : 1
function _trace_polynodes!(sink::_RingSink, alg::FosterHormannClipping{M, A}, ::Type{T}, a_list, b_list, a_idx_list, f_step, poly_a, poly_b) where {T, M, A}
ring_a = _fh_egress_ring(alg.manifold, poly_a)
ring_b = _fh_egress_ring(alg.manifold, poly_b)
n_a_pts, n_b_pts = length(a_list), length(b_list)
total_pts = n_a_pts + n_b_pts
n_cross_pts = length(a_idx_list)Keep track of number of processed intersection points
visited_pts = 0
processed_pts = 0
first_idx = 1
while processed_pts < n_cross_pts
curr_list, curr_npoints = a_list, n_a_pts
on_a_list = trueFind first unprocessed intersecting point in subject polygon
visited_pts += 1
processed_pts += 1
first_idx = findnext(x -> x != 0, a_idx_list, first_idx)
idx = a_idx_list[first_idx]
a_idx_list[first_idx] = 0
start_pt = a_list[idx]Set first point in polygon
curr = curr_list[idx]
ring = _ring_start(sink, _fh_egress(curr, ring_a, T))
curr_not_start = true
while curr_not_start
step = f_step(curr.ent_exit, on_a_list)changed curr_not_intr to curr_not_same_ent_flag
same_status, prev_status = true, curr.ent_exit
while same_status
if visited_pts >= total_pts
throw(TracingError("Clipping tracing hit every point - clipping error.", poly_a, poly_b, a_list, b_list, a_idx_list))
endTraverse polygon either forwards or backwards
idx += step
idx = (idx > curr_npoints) ? mod(idx, curr_npoints) : idx
idx = (idx == 0) ? curr_npoints : idxGet current node and add to the ring
curr = curr_list[idx]
ring = _ring_step(sink, ring, _fh_egress(curr, on_a_list ? ring_a : ring_b, T))
if (curr.crossing || curr.endpoint != not_endpoint)Keep track of processed intersection points
same_status = curr.ent_exit == prev_status
curr_not_start = curr != start_pt && curr != b_list[start_pt.neighbor]
!curr_not_start && break
if (on_a_list && curr.crossing) || (!on_a_list && a_list[curr.neighbor].crossing)
processed_pts += 1
a_idx_list[curr.idx] = 0
end
end
visited_pts += 1
endSwitch to next list and next point
curr_list, curr_npoints = on_a_list ? (b_list, n_b_pts) : (a_list, n_a_pts)
on_a_list = !on_a_list
idx = curr.neighbor
curr = curr_list[idx]
end
_ring_close!(sink, ring)
end
return sink
end_find_non_cross_orientation(a_list, b_list, a_poly, b_poly; exact)Return whether each polygon lies inside the other when no intersections cross. Shared edges and points are allowed; edge probes distinguish containment from disjoint interiors.
function _find_non_cross_orientation(m::M, a_list, b_list, a_poly, b_poly; exact) where {M <: Manifold}Shared vertices do not imply shared edges: an enclave can leave the other boundary between two shared vertices. Probe an edge leaving a shared chain when there is no non-intersection vertex, as entry/exit classification does.
a_idx, a_out = _pt_off_edge_status(m, a_list, b_poly, length(a_list); exact)
b_idx, b_out = _pt_off_edge_status(m, b_list, a_poly, length(b_list); exact)
a_pt_orient = isnothing(a_idx) ? point_on : a_out ? point_out : point_in
b_pt_orient = isnothing(b_idx) ? point_on : b_out ? point_out : point_in
a_in_b = a_pt_orient != point_out && b_pt_orient != point_in
b_in_a = b_pt_orient != point_out && a_pt_orient != point_in
return a_in_b, b_in_a
end
_find_non_cross_orientation(alg::FosterHormannClipping{M}, a_list, b_list, a_poly, b_poly; exact) where {M <: Manifold} =
_find_non_cross_orientation(alg.manifold, a_list, b_list, a_poly, b_poly; exact)_add_holes_to_polys!(::Type{T}, return_polys, hole_iterator, remove_poly_idx; exact)Subtract hole_iterator from return_polys. Append split pieces and remove fully covered polygons.
function _add_holes_to_polys!(alg::FosterHormannClipping{M, A}, ::Type{T}, return_polys, hole_iterator, remove_poly_idx; exact) where {T, M, A}
n_polys = length(return_polys)
remove_hole_idx = Int[]Remove set of holes from all polygons
for i in 1:n_polys
n_new_per_poly = 0
for curr_hole in Iterators.map(h -> _fh_as_ring(_fh_poly_point_type(eltype(return_polys)), h, T), hole_iterator) # loop through all holes
curr_hole = _linearring(curr_hole)loop through all pieces of original polygon (new pieces added to end of list)
for j in Iterators.flatten((i:i, (n_polys + 1):(n_polys + n_new_per_poly)))
curr_poly = return_polys[j]
remove_poly_idx[j] && continue
curr_poly_ext = GI.nhole(curr_poly) > 0 ? GI.Polygon(StaticArrays.SVector(GI.getexterior(curr_poly))) : curr_poly
in_ext, on_ext, out_ext = _line_polygon_interactions(alg.manifold, curr_hole, curr_poly_ext; exact, closed_line = true)
if in_ext # hole is at least partially within the polygon's exterior
new_hole, new_hole_poly, n_new_pieces = _combine_holes!(alg, T, curr_hole, curr_poly, return_polys, remove_hole_idx)
if n_new_pieces > 0
append!(remove_poly_idx, falses(n_new_pieces))
n_new_per_poly += n_new_pieces
end
if !on_ext && !out_ext # hole is completely within exterior
push!(curr_poly.geom, new_hole)
else # hole is partially within and outside of polygon's exterior
new_polys = difference(alg, curr_poly_ext, new_hole_poly, T; target=GI.PolygonTrait())
n_new_polys = length(new_polys) - 1replace original
curr_poly.geom[1] = GI.getexterior(new_polys[1])
append!(curr_poly.geom, GI.gethole(new_polys[1]))
if n_new_polys > 0 # add any extra pieces
append!(return_polys, @view new_polys[2:end])
append!(remove_poly_idx, falses(n_new_polys))
n_new_per_poly += n_new_polys
end
endpolygon is completely within hole
elseif coveredby(alg.manifold, curr_poly_ext, GI.Polygon(StaticArrays.SVector(curr_hole)))
remove_poly_idx[j] = true
end
end
end
n_polys += n_new_per_poly
endRemove all polygon that were marked for removal
deleteat!(return_polys, remove_poly_idx)
return
end_combine_holes!(::Type{T}, new_hole, curr_poly, return_polys)Merge new_hole with intersecting holes in curr_poly and remove those holes. If their union encloses an island, append it to return_polys and reassign remaining holes.
Return new_hole unchanged when no existing hole touches it.
function _combine_holes!(alg::FosterHormannClipping{M, A}, ::Type{T}, new_hole, curr_poly, return_polys, remove_hole_idx) where {T, M, A}
n_new_polys = 0
empty!(remove_hole_idx)
new_hole_poly = GI.Polygon(StaticArrays.SVector(new_hole))Combine any existing holes in curr_poly with new hole
for (k, old_hole) in enumerate(GI.gethole(curr_poly))
old_hole_poly = GI.Polygon(StaticArrays.SVector(old_hole))
if intersects(alg.manifold, new_hole_poly, old_hole_poly)If the holes intersect, combine them into a bigger hole
hole_union = union(alg, new_hole_poly, old_hole_poly, T; target = GI.PolygonTrait())[1]
push!(remove_hole_idx, k + 1)
new_hole = GI.getexterior(hole_union)
new_hole_poly = GI.Polygon(StaticArrays.SVector(new_hole))
n_pieces = GI.nhole(hole_union)
if n_pieces > 0 # if the hole has a hole, then this is a new polygon piece!
append!(return_polys, [GI.Polygon([h]) for h in GI.gethole(hole_union)])
n_new_polys += n_pieces
end
end
endRemove redundant holes
deleteat!(curr_poly.geom, remove_hole_idx)
empty!(remove_hole_idx)If new polygon pieces created, make sure remaining holes are in the correct piece
@views for piece in return_polys[end - n_new_polys + 1:end]
for (k, old_hole) in enumerate(GI.gethole(curr_poly))
if !(k in remove_hole_idx) && within(alg.manifold, old_hole, piece)
push!(remove_hole_idx, k + 1)
push!(piece.geom, old_hole)
end
end
end
deleteat!(curr_poly.geom, remove_hole_idx)
return new_hole, new_hole_poly, n_new_polys
end
#= Remove collinear edge points, other than the first and last edge vertex, to simplify
polygon - including both the exterior ring and any holes=#
function _remove_collinear_points!(alg::FosterHormannClipping{M, A}, polys, remove_idx, poly_a, poly_b) where {M, A}
for (i, poly) in Iterators.reverse(enumerate(polys))
for (j, ring) in Iterators.reverse(enumerate(GI.getring(poly)))
n = length(ring.geom)resize and reset removing index buffer
resize!(remove_idx, n)
fill!(remove_idx, false)
local p1, p2
for (i, p) in enumerate(ring.geom)
if i == 1
p1 = p
continue
elseif i == 2
p2 = p
continue
else
p3 = pcheck if p2 is approximately on the edge formed by p1 and p3 - remove if so
if _is_removable_collinear(alg.manifold, p1, p2, p3)
remove_idx[i - 1] = true
end
end
p1, p2 = p2, p3
endCheck if the first point (which is repeated as the last point) is needed
if _is_removable_collinear(alg.manifold, ring.geom[end - 1], ring.geom[1], ring.geom[2])
remove_idx[1], remove_idx[end] = true, true
endRemove unneeded collinear points
deleteat!(ring.geom, remove_idx)Check if enough points are left to form a polygon
if length(ring.geom) ≤ (remove_idx[1] ? 2 : 3)
if j == 1
deleteat!(polys, i)
break
else
deleteat!(poly.geom, j)
continue
end
end
if remove_idx[1] # make sure the last point is repeated
push!(ring.geom, ring.geom[1])
end
end
end
return
endThis page was generated using Literate.jl.